Re-making a monster
A story tracing the growth of internet culture and artistic vision through the life and death of an accidental horror icon.
Cthulhu ratings
The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents into a tier list.
Rad monsters from bad media
We’re here to raise up some sweet nasties that came from some hot garbage.
Dinosaurs are weird (and that rocks)
I’m gonna put feathers on all the monsters you grew up loving. You can’t stop me.
Monsters in repose
How we characterize the inhuman, and how we can do it better than just humans in costumes.
12 Days of Monsters: Day 11
When dissonance in design, rather than making the animal look implausible, makes it evocative of mythical tropes.
12 Days of Monsters: Day 10
A wild, interpretative, almost free-associative type of "research" in defense of rubber hoses as monster design.
12 Days of Monsters: Day 9
So, the Jurassic Park movies have been doing that thing where each new entry basically just repeats the elements from previous ones but bigger.
12 Days of Monsters: Day 8
When my friend asked what was up, it took me a moment before I could simply say, “That’s not what that room looked like for me.”
12 Days of Monsters: Day 5
The questions posed by this creature’s anatomy explicitly don’t have answers.
12 Days of Monsters: Day 1
As silent, threatening, and unknowable as a forest at night, something that doesn’t even need to hunt you down: you will doom yourself just by exploring it.